AFS Intel
Weapons Range
Class restriction
Damage
High
Effectiveness
Strong against very heavy targets, but costly in ammunition
Description
It is well known that machine guns overheat quickly and consume ammo at an alarming rate, but they provide substantial advantages in return. For foes with heavy armor or very high health, it helps to have a weapon that delivers high damage at a fast rate.
Machine guns that deal EM damage can be quite effective at clearing Stalkers, Predators, and other heavy siege weapons that the Bane deploy. In these cases, the setup time for reaching short range and getting a full bead is offset by extended firing time without reloads.







