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4th July 2008 7:00

Deployment 10.2 - Patchnotes & Known Issues - 4th July 2008 [Test Server]

Highlights


  • (PTS) Abyss: Dybukkar Garrison - A new instance map, “Dybukkar Garrison,” is available on the Public Test Server.
  • Reflective and Stealth armor optimization is complete.
  • Two new Incendiary shotgun types have been added:
    • Double-barrel shotguns appear at Level 23.
    • Tri-barrel shotguns appear at Level 34.
  • Reduced the amount of time rez trauma is active. It is now active for only 2 minutes, 4 minutes and 6 minutes respectively.
  • Clan lockboxes are now available in the game.
  • A logout timer has been implemented to prevent players from logging out to avoid death.
  • Gray Market Vendors can now be found if you look for them!
  • Looking for Squad - By typing /lfs or using the radial menu you can now bring up options for creating or searching ads.
  • Changes to video settings within the predefined modes to optimize performance.
  • The “bubble” system mentioned on the website is now online.


26th June 2008 8:00

Deployment 9.6 - Patchnotes and Known Issues - 26th June 2008 [Live Server]

Highlights:

  • Eight Control points across the game have had modifications made to walls and layout.
  • It is now possible to wager items for increased Prestige Gain in combat actions and to gain Prestige by fighting other players.
  • Squad merge functionality.
  • The Realtime Quality Scaling (RQS) system has had some improvements.


23rd June 2008 12:26

D9.6 on PTS

We rolled out build 9.6 of Deployment 9 onto the PTS last Friday:

  • Corrected a possible exploit with the wagering system. (This was fixed in 9.6 and removed from the 9.5 patch notes)


19th June 2008 7:34

D9.5 on PTS

  • Fixed an issue with the French help menu not displaying properly.
  • Corrected some issues found with internal commands.

13th June 2008 7:36

D9.4 on PTS

Patch Notes:


  • Fixed: Squad Merge: Voice Chat fails when squads merge.
  • Fixed: Map: CP Wargame: Players can get stuck at a hole in the ground at loc 44.0, 2.6, 214.2
  • Fixed: Mech Armor: Mech Armor Aura power regen buff disappears after dying and respawning
  • Fixed: Prestige: Item Wagering: When trying to wager a non tradable item, chat message says “Non tradable items can be wagered.”
  • Fixed: Clans: Two characters from the same account can be in different PvP clans.
  • Fixed: Ability: Polymorph (Spy): Rank 3: Caretaker ability Revitalize causes zombie status on other players.
  • Fixed: Prestige: Generated Prestige resets immediately if the player logs off.
  • Fixed: Combat: When a player is killed by a pet they cannot revive at the hospital.
  • Fixed: Death: Character’s that are in a PvP clan at war with another clan or in a duel are unable to rez correctly after being killed.

New Known Issues:


  • Vendor prices are being cut-off on the last digit.


5th June 2008 15:00

Deployment 9.3 - Patchnotes and Known Issues - 5th June 2008 [Test Server]

Highlights:

  • There is a “Test” CP Wargame map that will be available to players on the PTS but is not intended to go Live with D9.
  • Clan Lockbox is now available but is only in testing and is not intended to go live with D9.
  • A new instance “Velon Hollow” is also available for testing before being made available on the live servers at a later date.
  • Eight Control points across the game have had modifications made to walls and layout.
  • It is now possible to wager items for increased Prestige Gain in combat actions and to gain Prestige by fighting other players.
  • Squad merge functionality.
  • The Realtime Quality Scaling (RQS) system has had some improvements.


19th May 2008 15:50

Deployment 8.4 (Live Server)

Deployment 8.4 has gone live - here are the most recent patch notes for 8.2, 8.3 and 8.4 - including the “Cellar"-PvP arena, Prestige and a lot more.


6th May 2008 8:40

Deployment 8.2 - Tuesday 6th May 2008 [Test Server]

Welcome to Deployment 8!  If you haven’t heard by now we are going to drop the 1.X.x build terminology and use the new name: “Deployment”. 

For this Deployment, the Orion database will be copied to the Public Test Server.

**Please note that the aggro changes in 1.7.7 are not in this build, but will be added in a later version of Deployment 8**


6th May 2008 8:11

Deployment 7.7 [Live Server]

  • Made adjustments to AI Aggro to make NPC aggro more logical. NPCs will still ‘bring a friend’ if you happen to attack one of their buddies standing next to them, but not if their buddy is in a completely different location.

1st May 2008 7:30

1.7.6 - Patchnotes - Thursday 1st May 2008

  • Corrected a bug that allowed Control Point vendors to take tokens from multiple stacks when you purchased an item.
  • Fixed an issue that caused certain healing discs not to work properly.

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