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Patch Notes

27th April 2008 9:00

1.7.5 - Patchnotes and Known Issues - Monday 28th April 2008

Avatars


  • Asset optimisation of Motor Assist armour sets (Polygon and texture reduction).
  • Improved lighting in Character Selection & Character Creation windows.
  • We are working on the female avatars in an effort to make them more beautiful.
  • Refined female stances on all weapon types.
  • Refined female body shape on Motor Assist armour sets.


11th April 2008 8:44

Patch 1.6.7

  • A few Logos reliquaries had a bug in their reward package causing them to be empty.
  • Fixed memory leak and lag on the Incline map due to some recent NPC changes.


9th April 2008 9:42

Patch 1.6.6.1

  • PvP: Wargame results should now display correctly.
  • Captured Pirolja Midja (Déclivité): Will now respawn if killed.
  • Armor piercing on equipped TSR or injection guns is no longer being applied to ability damage.
  • Supply Sergeant Otto should now respawn if he dies.


27th March 2008 14:48

Patch Notes and Known Issues - Thursday 27th March 2008

Maps and Missions

  • Adjusted assets and terrain to correct a stuck location in the Staal Junkyard.
  • Edited map area to prevent player escape on Valverde Marshes.
  • Granitours on Abyss will no longer stop spawning.
  • Rewrote briefing text for Abyss loading screen.
  • Mires “Instant Messaging” will now remove the final mission item and complete properly.
  • Tahrendra Base “Break On Through,” if player set the explosives to seal the barracks, but runs inside before the doors seal, they will be killed by the explosion instead of being trapped in the sealed room.
  • Abyss “Double Agent” will now complete properly for both branching choices.
  • Mires “Prisoner Transfer” - Now with actual prisoners!
  • Completing “Mires Targets of Opportunity” will correctly award the title “Master Of Mires.”


26th February 2008 10:00

Patch Notes and Known Issues - 26th February 2008

Maps and Missions:



  • Added new named regions on Torden Abyss for: Tampeii Cavern, Tampeii Settlement, Dybukkar Underground, Dybukkar Cavern, Tantalus Cave, Tantalus Base Hospital


  • Added a Death Region for a fade to black when player leaps over the edge of the Abyssal Shelf


  • Made several corrections to region overlaps that were causing awkward lighting and music changes


  • Level 1 and Level 3 Access Key passes will now drop for every player in Maligo Base regardless of distance.


17th January 2008 16:00

Patch notes and known issues - 29th January 2008

Today’s maintenance sees the implementation of V 1.4 onto the live servers with many bug fixes, a brand new operation and new HYBRIDS!

Cloning now resets your attribute points as well as your skill points.

Added new Operation: Sanctus Grotto.

All skill points and attribute points have been reset on all characters.

Changes:


  • Players will now have a chance to stop and take a breather with the /sit and /liedown commands.
  • Several items that had lower-than-normal stats were changed to reflect the proper item rarity. This may have resulted in a change in your character’s armor appearance. For example, if you had a purple item with lower stats then a blue item, then the purple item will now have proper stats and a new look.


11th December 2007 9:41

Patch Notes and Known Issues - 11th December 2007

Today’s maintenance sees the implementation of V 1.3 onto the live servers with many bug fixes, festive items, new consumables and a brand new operation!

Please do however bear in mind that the Respec that you’ll get through this new build will only affect your skills, not your attributes. The attribute Respec will be available through a later build!


6th December 2007 9:01

Patch Notes and Known Issues 5th December 2007 [Test Server]

The Centaurus Server data will remain on test this week. We are giving players patches earlier in the development process now - so this patch will NOT be going to the live servers. We will have another patch going on the test server in the near future that will be closer to a ‘live’ version. Any and all feedback and /bugs you can provide are much appreciated!


3rd December 2007 16:59

ToO Assault and Defense Token Changes

As of the last patch, you no longer get control token drops if you are 10 levels higher or lower than the token drop. We realize this has caused several people to be unable to complete some ToO missions. In the next patch Assault and Defense tokens will no longer be required to complete ToO missions so anyone who has completed all the ToO requirements except the tokens will auto-complete the ToO mission.


3rd December 2007 11:26

Weapon switching hotfix

A hotfix went live over the weekend to address the following issue: if you tried to switch weapons immediately after firing, your weapon would remain the same. Instead you had to wait a sec or two, then try to switch again. Thanks for your patience with this issue!


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